Does its highly inventive gameplay transfer over into its narrative design? Read on to find out if Broken Lines feels wholly unique.īroken Lines approaches “turns” as eight-second chunks of time, where actions play out on the map based on how commands have been set on each respective unit’s “timeline.” This timeline is more or less an action queue displaying the amount of time each action you’ve selected will take. As a narrative taking place on the European front during World War II, this title draws heavy inspiration from the tactics and characters one might expect from a narrative such as this. This is largely why Broken Lines managed to surprise and impress me, as its unique take on a combination of both real-time and turn-based combat ends up being its most defining and compelling aspect. The role-playing genre is no stranger to turn-based affairs, but the implementation of the mechanic is often fairly straightforward. A great deal of my time has been spent playing tactics titles, as of late.
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